Loading

Creative Development: Rendering a Cowgirl Character in Maya and Photoshop

Creative Development: Rendering a Cowgirl Character in Maya and Photoshop

: a | 863 MB
English | Software Used: Maya 2012, Photoshop CS4 | Resolution: 1280×720(.flv) | Audio: mp3 92 Kbps | Completion Time: 02 hrs. 32 min.
Genre: Video Training

In this Maya tutorial we will look at rendering, and enhancing a cowgirl character model into an image ready for print. We will begin these lessons the final result from the Creative Development: Modeling a Cowgirl Character in Maya and Silo Antony Ward tutorial. We will continue on our cowgirl character and take her to the next level. By adding color, light and texture we will bring her to life all while sharing some essential time-saving tips. Starting in Maya, we will explore how to light the scene before we apply and adjust a series of shaders to add a splash of color. We will then output the various render passes we need to move into Photoshop and enhance the overall image. Finally, we will work in some finer details as we apply layers of texture before we complete her look by painting in her hair and adding a background. By the end of this tutorial you will have a good understanding of lighting and rendering in Maya, along working render passes and image-based lighting. You will also be confident in taking a render into Photoshop to enhance its look without the use of UVs or complex shaders.
[Read more...]

Incoming search terms:

Digitaltutors – Unity Mobile Game Development with project files (21 courses)

Digitaltutors - Unity Mobile Game Development with project files (21 courses)

 

Development files (21 courses)
English | vp6f, yuv420p, 1280×720, 15.00 fps | mp3, 44100 Hz, mono, 96 kb/s | 16.50 GB
Genre: Video Training

Unity Mobile Game DevelopmentCreating a polished game requires skilled artists from many different disciplines. To help teams work on a game development pipeline, Digital-Tutors brought together our top designers, illustrators, modelers, texturers, riggers, animators, game developers programmers to create a working prototype for a potential pitch to publishers. With many of the assets created past courses, we’ve focused this series on the specific hurdles and production decisions that goes into each step of the game development pipeline.
[Read more...]

Incoming search terms:

[Digital Tutors] Creative Development: Creating an Assault Rifle in Maya with Stas Poritskiy

[Digital Tutors] Creative Development: Creating an Assault Rifle in Maya with Stas Poritskiy

[ ] : an Rifle with Poritskiy
English | FLV | VP6, 1280×720 pixels, 15 fps, 1000 Kbit/s | MP3, 44.1 KHz, 96.0 Kbps, Mono | 5.62 GB
Genre: Video Training

In this Maya tutorial we will begin by starting out with just a concept image and start to explore methods used to quickly and efficiently create 3D model of a weapon. Along the way we will be encountering topology issues and learn new ways of troubleshooting those. We will be focusing on less of a traditional tools that are used today for modeling, and rather explore creative ways of application for the news onces. Upon completing our model, we will look at basics of V-Ray material setup for Maya, where we explore various options and what effect they have, look at couple of a tips to improve the quality of our final image, and touch a few basic steps on compositing of our final image.
[Read more...]

Ideveloper – iOS Development

Ideveloper - iOS Development


English |.m4v 1291 kb/s | 960×540 25.00 fps | aac 109 kb/s | 4.36 GB
Genre: Video Training

Getting your Product INTO the app Store as Quickly as Possible is Essential the Fast Moving world of apps. Will this course Training Give your Development Effort kick start the IT Needs Provide you the Knowledge to set up, Develop Release your iPhone or iPad Application. This courses focuses on Providing a Comprehensive grounding in iPhone Development techniques you Will Come away with Only not the ability to build iPhone iPad applications BUT Also Understanding of all of the Concepts Patterns Used in iOS Development.
[Read more...]

Digital tutors: Unity Mobile Game Development: Enemy AI and Waypoints

Digital tutors: Unity Mobile Game Development: Enemy AI and Waypoints

: : and | 2.2 Gb
Software Used: Unity 3.4 | Resolution: 1280×720(.flv) | Audio: mp3 93 Kbps | Completion Time: 06 hrs. 24 min.
Difficulty: Advanced | Language: English | Instructor: Chris Glick
Genre: Video Training

this series of Unity tutorials, we’ll demonstrate how to setup our waypoints order to allow our enemies to seek and destroy the player. We’ll also discuss how to create a basic AI for our enemies. Having a computer understand our level is one of the most pertinent problems facing any game developer. Waypoints are a quick and powerful way to create a simple model of a level that an AI can understand. Once we have our waypoints set-up and working, we’ll create an enemy AI that can find and attack the player.
[Read more...]

Incoming search terms: