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Expert SQL Server 2008 Development

Expert SQL Server 2008 Development

Product Description
Expert 2008 is aimed at SQL Server developers ready to move beyond Books Online. Author and experienced developer Alastair Aitchison shows you how to think about SQL Server development as if it were any other type of development. You’ll learn to manage testing in SQL Server and to properly deal with errors and exceptions. The book also covers critical, database-centric topics such as managing and securing your data and code through proper privileges and authorization.

Alastair places focus on sound development and architectural practices that will help you become a better developer, capable of high-performance, robust, maintainable database applications. He shows you how to apply notable features in SQL Server such as encryption and support for hierarchical data. If developing for SQL Server is what puts the bread on your table, you can do no better than to read this book and to assimilate the expert-level practices that it provides.

  • Promotes expert-level practices
  • Leads to high performance, scalable code
  • Improves productivity, getting you home in time for dinner

What you’ll learn

  • Productively handle errors and exceptions.
  • Exploit features for managing and temporal data.
  • Manage tree-structured data using the new, hierarchid type.
  • Write code that easily survives high concurrency.
  • Program defensively.
  • Create proper and reusable test environments for your code.
  • Secure code and data through encryption and proper application of privilege.

About the Author

Alastair Aitchison has over eight years of experience as a management information consultant, specializing in the design and deployment of online reporting systems. For the last three years, he has been employed as a reporting and analysis manager at Aviva, the ’s fifth largest insurance group. In this role, he has championed the use of spatial data in corporate applications including the geographic analysis of risk patterns, plotting the success of regional marketing campaigns, and understanding the impact of major weather incidents. Alastair is a Microsoft Office Specialist Master Instructor and has delivered numerous training courses to individuals and small groups on a range of software packages.

Product Details

  • Paperback: 430 pages
  • Publisher: Apress; 1 edition (December 24, 2009)
  • Language: English
  • ISBN-10: 1430272139
  • ISBN-13: 978-1430272137

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Agile Game Development with Scrum

Agile Game Development with Scrum

Product Description
Deliver Better Games Faster, On Budget—And Make Game Development Fun Again!

Game development is in crisis—facing bloated budgets, impossible schedules, unmanageable complexity, and death march overtime. It’s no wonder so many development studios are struggling to survive. Fortunately, there is a solution. and Agile methods are already revolutionizing development outside the game industry. Now, long-time game developer Clinton Keith shows exactly how to successfully apply these methods to the unique challenges of game development.

Keith has spent more than fifteen years developing games, seven of them with Scrum and agile methods. Drawing on this unparalleled expertise, he shows how teams can use Scrum to deliver games more efficiently, rapidly, and cost-effectively; craft games that offer more entertainment value; and make life more fulfilling for development teams at the same time.

You’ll learn to form successful agile teams that incorporate programmers, producers, artists, testers, and designers—and promote effective collaboration within and beyond those teams, throughout the entire process. From long-range planning to progress tracking and continuous integration, Keith offers dozens of tips, tricks, and solutions—all based firmly in reality and hard-won experience.

Coverage includes

  • Understanding Scrum’s goals, roles, and practices in the context of game development
  • Communicating and planning your game’s vision, features, and progress
  • Using iterative techniques to put your game into a playable state every two to four weeks— even daily
  • Helping all team participants succeed in their roles
  • Restoring stability and predictability to the development process
  • Managing ambiguous requirements in a fluid marketplace
  • Scaling Scrum to large, geographically distributed development teams
  • Getting started: overcoming inertia and integrating Scrum into your studio’s current processes

Increasingly, game developers and managers are recognizing that things can’t go on the way they have in the past. Game development organizations need a far better way to work. Agile Game Development with Scrum gives them that—and brings the profitability, creativity, and fun back to game development.

From the Back Cover
Deliver Better Games Faster, on Budget—And Make Game Development Fun Again!

Game development is in crisis—facing bloated budgets, impossible schedules, unmanageable complexity, and death march overtime. It’s no wonder so many development studios are struggling to survive. Fortunately, there is a solution. Scrum and Agile methods are already revolutionizing development outside the game industry. Now, long-time game developer Clinton Keith shows exactly how to successfully apply them to the unique challenges of game development.

Keith has spent more than fifteen years developing games, seven of them with Scrum and agile methods. Drawing on this unparalleled expertise, he shows how teams can use Scrum to deliver games more efficiently, rapidly, and cost-effectively; craft games that offer more entertainment value; and make life more fulfilling for themselves at the same time.

You’ll learn to form successful Agile teams that incorporate programmers, producers, artists, testers, and designers—and promote effective collaboration within and beyond those teams, throughout the entire process. From long-range planning to progress tracking and continuous integration, Keith offers dozens of tips, tricks, and solutions—all based firmly in reality and hard-won experience.

Coverage includes

  • Understanding Scrum’s goals, roles, and practices in the context of game development
  • Communicating and planning your game’s vision, features, and progress
  • Using iterative techniques to put your game into a playable state every two to four weeks, even daily.
  • Helping all team participants succeed in their roles
  • Restoring stability and predictability to the development process
  • Managing ambiguous requirements in a fluid marketplace
  • Scaling Scrum to large, geographically distributed development teams
  • Getting started: overcoming inertia and integrating Scrum into your studio’s current processes

Increasingly, game developers and managers are recognizing that things can’t go on the way they have in the past. Game development organizations need a far better way to work. Agile Game Development with Scrum gives them that—and brings the profitability, creativity, and fun back to game development.

About the Author
Clinton Keith is an independent agile coach and Certified Scrum Trainer who helps game developers and nongame developers alike adopt Scrum, Extreme Programming, , and other agile practices to greatly improve their , workplace, and product quality.

Over the course of 25 years, Clint has gone from programming avionics for advanced fighter jets and underwater robots to overseeing programming for
hit video games such as Midtown Madness and Midnight Club. Clint has been a programmer, project director, CTO, and director of product development at
several studios. Through a series of presentations and his popular , Clint introduced the video game industry to Scrum in 2005. As CTO, Clint helped High Moon Studios achieve a place on IT Week Magazine’s Top 50 Technology Innovators list in 2005 and 2006 and win several of San Diego Society for HR ’s Workplace Excellence Awards in 2005, 2006, and 2007.

Product Details

  • Paperback: 384 pages
  • Publisher: Addison-Wesley Professional; 1 edition (June 2, 2010)
  • Language:
  • ISBN-10: 0321618521
  • ISBN-13: 978-0321618528

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Liferay Portal 6 Enterprise Intranets

Liferay Portal 6 Enterprise Intranets

Liferay Portal 6 Enterprise Intranets


Liferay Portal is the world’s leading open-source portal built on Java and Web 2.0 technologies. It was designed to not only simplify your work experience but cater to your preferences and needs. With this book in hand, you will be able to solve all your Intranet development-related queries. After all, a solution shouldn’t just work-it should work for you.

This practical guide gives you hands-on experience on using Liferay Portal. It uses the latest in Java, J2EE, and Web 2.0 technologies to deliver solutions for enterprises across both public and private sectors. This book will help you get to grips with Liferay Portal, allowing you to deploy its flexibility in a number of different scenarios to meet your key business needs.

This book is a complete guide to building an intranet with Liferay-assessing your needs, installing the software, starting using it, deploying portlets, customizing it per your requirements, and training users. The book focuses on leveraging the Liferay framework by configuring the XML files, without changing the underlying Java code. Each chapter gives practical guidance on how to install, use configure, customize, implement, integrate, and enhance Liferay portal. There are many step-by-step examples for better understanding.

Learn how to implement a complete corporate intranet using the features of Liferay

Build and maintain impressive corporate intranets with Liferay

  • Develop a professional Intranet using Liferay’s practical functionality, usability, and technical innovation
  • Enhance your Intranet using your innovation and Liferay Portal’s out-of-the-box portlets
  • Maximize your existing and future IT investments by optimizing your usage of Liferay Portal
  • Clear, step-by-step instructions, practical examples, and straightforward explanations

What you will learn from this book

  • Install and configure Liferay Portal
  • Set up the navigation structure for the intranet
  • Manage users, groups, and roles and enable staff to communicate using discussion forums
  • Create Wikis, Web Forms, and Polls and manage Blogs and RSS
  • Configure instant messaging server, mail server, mail portlet, and SMS text messenger portlet
  • Administer communities, use community tools, set up virtual hosting, staging, and publishing for communities
  • Handle federated search and OpenSearch and deploy search-based portlets
  • Manage Admin portlet and Admin portlet
  • Integrate with Alfresco, LDAP, and SSO and apply SSO authentication for both portal and portlets

Approach
This book is a practical guide with a very user-friendly approach. The author has taken a virtual enterprise as an example and has used the features of Liferay to build a corporate intranet for that enterprise.

Who this book is written for
This book is for system administrators or experienced users (not necessarily programmers) who want to install and use Liferay in their teams or businesses without dealing with complex code. Prior knowledge of Liferay is not expected for this book.

About the Author
Jonas X. Yuan is a senior technical analyst at CIGNEX. Jonas holds a Ph.D. in Computer Science from the University of Zurich, where he focused on Integrity Control in Federated Database Systems. He earned his M.S and B.S. degrees in China, where he conducted research on expert systems for predicting landslides. Jonas is experienced in Systems Development Lifecycle (SDLC). Previously, he has worked as a Project Manager and a Technical Architect in Web (Geographic Information System). He has deep, hands on, skills in J2EE technologies. In particular, he developed a BPEL (Business Process Execution Language) Engine called BPELPower from scratch in NASA data center. He also has strong experience on content management within the context of medical-legal billing case management. Furthermore, he is an expert in Content Management Systems (CMS) such as Alfresco, and Portals such as Liferay.

Product Details

  • Paperback: 692 pages
  • Publisher: Packt Publishing; 1st New edition edition (May 7, 2010)
  • Language: English
  • ISBN-10: 1849510385
  • ISBN-13: 978-1849510387

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The Moment It Clicks


The Moment It Clicks: secrets from one of the ’s top shooters
New Riders Press | ISBN: 0321544080 | 2008 | 272 pages | PDF | 12.5 MB

, one of the world’s top pro digital photographers, whose celebrated work has graced the pages of Sports , Time, and National (to name a few), breaks new ground by doing something no photography book has ever done—blending the rich, stunning images and elegant layout of a coffee-table book with the invaluable , no-nonsense insights, and photography secrets usually found only in those rare, best-of-breed educational books.
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