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Introduction to iPhone Development Tutorial

Introduction to iPhone Development  Introduction to iPhone Development Tutorial video training mobile device

Introduction to
| .FLV | H.263 670kbps | 1000×600 | MP3 44.1kbps | 1.3GB  [Read more...]

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Programming the Mobile Web

Programming the Mobile Web

Programming the Mobile Web 200x200 Programming the Mobile Web web dev

Book Description
Today’s market for apps goes beyond the to include , Nokia, Windows Phone, and smartphones powered by , webOS, and other platforms. If you’re an experienced web developer, this book shows you how to build a standard app core that you can extend to work with specific devices. You’ll learn the particulars and pitfalls of building mobile apps with HTML, CSS, and other standard web tools.

You’ll also explore variations, finicky mobile browsers, design patterns for mobile, and much more. Before you know it, you’ll be able to create mashups using APIs in apps for the App Store, App World, OVI Store, Android Market, and other online retailers.

  • Learn how to use your existing web skills to move into mobile
  • Discover key differences in mobile app design and navigation, including touch devices
  • Use HTML, CSS, JavaScript, and Ajax to create effective user interfaces in the mobile environment
  • Learn about technologies such as HTML5, XHTML MP, and WebKit extensions
  • Understand variations of platforms such as Symbian, BlackBerry, webOS, Bada, Android, and iOS for iPhone and iPad
  • Bypass the browser to create offline apps and widgets using web technologies [Read more...]

Beginning iPad Application Development

Beginning iPad Application Development

Beginning iPad Application Development 200x200 Beginning iPad Application Development software dev


A hands-on approach to iPad application . Beginning iPad Application Development is written to help jumpstart beginning iPad developers. It covers the various topics in such a manner that you will progressively learn without being overwhelmed by the details. It adopts the philosophy that the best way to learn is by doing, hence the numerous Try It Out sections in all the chapters, which first show you how to build something and then explain how things work.

Although iPad programming is a huge topic, the aim for this book is to get you started with the fundamentals, and help you understand the underlying architecture of the SDK, and appreciate why things are done certain ways. After reading this book (and doing the exercises), you will be well equipped to tackle your next iPad programming challenge.

This book is for the beginning iPad developer who wants to start developing iPad applications using the Apple iPhone SDK. To truly benefit from this book, you should have some background in programming and at least be familiar with -oriented programming concepts. If you are totally new to the Objective- language, you might want to jump straight to Appendix D, which provides an overview of the language. Alternatively, you can use Appendix D as a quick reference while you tackle the various chapters, checking out the syntax as you try the exercises. Depending on your learning pattern, one of those approaches may work best for you. [Read more...]

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Professional iPhone Programming with MonoTouch and .NET/C#

Professional iPhone Programming with MonoTouch and .NET-C#

Professional iPhone Programming with MonoTouch and .NET C Professional iPhone Programming with MonoTouch and .NET/C# ccc net

Product Description

What .NET # developers need to enter the hot field of iPhone appsiPhone applications offer a hot opportunity for developers. Until the open source MonoTouch project, this field was limited to those familiar with Apple’s programming languages. Now .NET and C# developers can join the party. This guide is the first book to cover MonoTouch, preparing developers to take advantage of this lucrative opportunity.

  • MonoTouch opens the field of iPhone app to .NET and C# developers for the first time; the Wrox reputation among .NET developers assures them that this guide covers everything they need
  • Author team includes the author of the popular MonoTouch Wrox Blox; the book covers screen controls, UI development, meeting iPhone UI guidelines, working with data, SqlLite, REST, SOAP, XML, and
  • Also covers data controls, windows, controllers, maps, geocoding, multimedia, pictures, video and audio recording and playback, the App Store, deploying, making money with apps, and much more

Using the proven Wrox Professional format, this book arms experienced .NET and C# developers with the knowledge the need to become proficient, successful developers of iPhone applications. [Read more...]

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More iPhone Cool Projects

More iPhone Cool Projects

More iPhone Cool Projects More iPhone Cool Projects software dev


Everyone is developing applications, and it’s clear why. The is the coolest mobile device available, and the makes it simple to get an application out into the unstoppable iPhone app market. With hundreds of thousands of app developers entering the game, it’s crucial to learn from those who have actually succeeded. This book shows you how some of the most innovative and creative iPhone application developers have developed cool, best-selling apps.

Not only does every successful application have a story, but behind every great app is excellent code. In this book, you’ll see the code and learn how to use it to make your own cool applications. You’ll learn everything from how Joost works to the Unity game engine, from the mathematics of visual processing to the latest Flash and iPhone projects. This book shares the secrets of the coolest iPhone apps being built today by the best iPhone developers—invaluable knowledge for anyone who wants to create the app that everyone is talking about.

What you’ll learn

  • Game development with Unity and iPhone OpenGL
  • Unit testing and iPhone-specific testing tools
  • How to approach and solve complex app development roadblocks
  • The best code fully explained and presented with screenshots

Who this book is for
iPhone application developers of all experience levels and development platforms

About the Author
Ben Britten Smith has been writing software on Apple platforms for 15 years. Most notably he was given an Academy Awardf or Technical Achievement for his feature film work with Mac-based suspended camera control systems. Lately he has switched his efforts from the big screen to the small screen.

His first iPhone game, SnowDude, was published to the App Store a few months after the SDK became available.Since then he has written a dozen apps for various clients including the games: Snowferno, the award winning Mole – A quest for the Terracore Gem, and the Gambook Adventures series of games. Ben lives in Melbourne, Australia with his wife Leonie and their pet bunnies.

Scott Penberthy began coding shortly after the Apple II was launched in the 70’s. His addiction to writing software fully bloomed with a scholarship to MIT, where he wrote a multiplayer online game that brought his school’s antique computer to its knees. After graduating, Scott took a job at IBM Research, the birthplace of IBM’s web products and services. After running up the corporate ladder in the 90’s building massive web sites, he jettisoned in 2005 to return to his true love of coding. Now a successful entrepreneur, Scott runs an app studio in New York City.

Product Details

  • Paperback: 360 pages
  • Publisher: Apress; 1 edition (June 30, 2010)
  • Language:
  • ISBN-10: 1430229225
  • ISBN-13: 978-1430229223

Download :

http://hotfile.com/dl/47944926/2035f7e/Apress.More.iPhone.Cool.Projects.Jun.2010.rar.html