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Professional iPhone Programming with MonoTouch and .NET/C#

Professional iPhone Programming with MonoTouch and .NET-C#

Product Description

What .NET C# developers need to enter the hot field of iPhone appsiPhone applications offer a hot opportunity for developers. Until the open source project, this field was limited to those familiar with Apple’s programming languages. Now .NET and C# developers can join the party. This Wrox guide is the first book to cover , preparing developers to take advantage of this lucrative opportunity.

  • MonoTouch opens the field of iPhone app development to .NET and C# developers for the first time; the Wrox reputation among .NET developers assures them that this guide covers everything they need
  • Author team includes the author of the popular MonoTouch Wrox Blox; the book covers screen controls, UI development, meeting iPhone UI guidelines, working with data, SqlLite, , SOAP, XML, and
  • Also covers data controls, , controllers, , geocoding, multimedia, pictures, video and recording and playback, the App Store, deploying, making money with apps, and much more

Using the proven Wrox format, this book arms experienced .NET and C# developers with the knowledge the need to become proficient, successful developers of iPhone applications. [Read more...]

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More iPhone Cool Projects

More iPhone Cool Projects

Product Description
Everyone is developing applications, and it’s clear why. The is the coolest mobile device available, and the App Store makes it simple to get an application out into the unstoppable app market. With hundreds of thousands of app developers entering the , it’s crucial to learn from those who have actually succeeded. This book shows you how some of the most innovative and creative iPhone application developers have developed cool, best-selling apps.

Not only does every successful application have a story, but behind every great app is excellent code. In this book, you’ll see the code and learn how to use it to make your own cool applications. You’ll learn everything from how Joost works to the Unity game engine, from the mathematics of visual to the latest Flash and iPhone projects. This book shares the secrets of the coolest iPhone apps being built today by the best iPhone developers—invaluable knowledge for anyone who wants to create the app that everyone is talking about.

What you’ll learn

  • Game development with Unity and iPhone OpenGL
  • Unit testing and iPhone-specific testing tools
  • How to approach and solve complex app development roadblocks
  • The best code fully explained and presented with screenshots

Who this book is for
iPhone application developers of all experience levels and development platforms

About the Author
Ben Britten Smith has been writing software on platforms for 15 years. Most notably he was given an Academy Awardf or Technical Achievement for his feature film work with Mac-based suspended camera control systems. Lately he has switched his efforts from the big screen to the small screen.

His first iPhone game, SnowDude, was published to the App Store a few months after the SDK became available.Since then he has written a dozen apps for various clients including the games: Snowferno, the award winning Mole – A quest for the Terracore Gem, and the Gambook Adventures series of games. Ben lives in Melbourne, Australia with his wife Leonie and their pet bunnies.

Scott Penberthy began coding shortly after the Apple II was launched in the 70’s. His addiction to writing software fully bloomed with a scholarship to MIT, where he wrote a multiplayer online game that brought his school’s antique computer to its knees. After graduating, Scott took a job at IBM Research, the birthplace of IBM’s web products and services. After running up the corporate ladder in the 90’s building massive web sites, he jettisoned in 2005 to return to his true love of coding. Now a successful entrepreneur, Scott runs an app studio in New York City.

Product Details

  • Paperback: 360 pages
  • : ; 1 edition (June 30, 2010)
  • Language: English
  • ISBN-10: 1430229225
  • ISBN-13: 978-1430229223

Download :

http://hotfile.com/dl/47944926/2035f7e/Apress.More.iPhone.Cool.Projects.Jun.2010.rar.html

Beginning Smartphone Web Development

Beginning Smartphone Web Development

Product Description
Today’s Web 2.0 applications ( and Twitter) go far beyond the confines of the desktop and are widely used on mobile devices. The mobile Web has become incredibly popular given the success of the iPhone and BlackBerry, the importance of Mobile, and the emergence of Palm Pre (and its webOS platform). At Apress, we are fortunate to have Gail Frederick of the well-known training site Learn the Mobile Web offer her expert advice in Beginning Smartphone Web Development. In this book, Gail teaches the web standards and fundamentals specific to smartphones and other feature-driven mobile phones and devices.

  • Shows you how to build interactive mobile web sites using web technologies optimized for browsers in smartphones
  • Details markup fundamentals, design principles, content adaptation, usability, and interoperability
  • Explores cross-platform standards and best practices for the mobile Web authored by the W3C, dotMobi, and similar organizations
  • Dives deeps into the feature sets of the most popular mobile browsers, including WebKit, Chrome, Palm Pre webOS, IE, Opera Mobile, and Skyfire

By the end of this book, you’ll have the training, tools, and techniques for creating robust mobile web experiences on any of these platforms for your favorite smartphone or other mobile device.

You’ll learn how to:

  • Build interactive mobile web pages that comply with industry standards and best practices.
  • Develop web sites using the markup languages of the mobile Web: XHTML-MP, Wireless CSS, and WML.
  • Use Mobile JavaScript and Ajax for client-side web interactivity.
  • Adapt the syntax and design of mobile web pages to target smartphone models.
  • Enhance mobile web pages to target advanced features of smartphone browsers.
  • Validate and compress mobile markup to optimize for network transmission and browser performance.
  • Simulate smartphone browsers using emulators and development tools.

Who is this book for?
Mobile application developers and their managers need to learn mobile web technologies because it’s in their economic interest. Time-to-market and opportunity costs are significantly lower for web-based mobile applications than for native ones.

Desktop web developers at software companies and IT departments of non-technology businesses need to learn mobile web technologies to meet the demands of managers who will soon be asking them to “mobilize this web site.” These developers will want to do the minimum work possible to maximize the compatibility of their mobile web sites. The standards-based approach advocated in this book will allow them to build gracefully adaptive and portable mobile web experiences that perform well across mobile browser platforms.

About the Author
Gail Rahn Frederick is an expert web developer and software architect in the mobile industry. Her products target 500+ device models and have been deployed at 10+ mobile operators in North America and Europe. She advocates standards-based mobile development techniques as a blogger and conference presenter.

Gail teaches standards-based mobile web development in Portland, OR. Her students learn mobile markup languages, mobile design and usability, content adaptation, best practices, advanced web development for smartphones and defensive programming for the mobile ecosystem.

Rajesh Lal is an author, designer, developer, and technology evangelist working at Nokia, Mountain View. Rajesh has been involved in Mobile UI/UX design for past five years and has hands-on experience with a variety of Mobile devices, namely Sony Mylo, ’s Mobile, Apple’s iPhone, , and Maemo devices. He has authored multiple books on gadgets and widgets and enjoys taking an objective and pragmatic approach to design. His tutorial on how to design an effective user interface for small devices can be found at http://smallinterface.com.

  • Paperback: 350 pages
  • Publisher: Apress; 1 edition (January 22, 2010)
  • Language: English
  • ISBN-10: 143022620X
  • ISBN-13: 978-1430226208

:

http://hotfile.com/dl/25457627/87c68a5/Apress.Beginning.Smartphone.Web.Development.Jan.2010.rar.html

Password :

http://wowebook.net

iPhone and iPad Apps for Absolute Beginners

Apress.iPhone.and.iPad.Apps.for.Absolute.Beginners.May.2010

Product Description
The iPhone is the hottest gadget of our generation, and much of its success has been fueled by the App Store, Apple’s online marketplace for iPhone applications. Over 1 billion apps have been downloaded in the 9 months the App Store has been open, ranging from the simplest games to the most complex apps. Everyone has an idea for the next best-selling iPhone app—presumably that’s why you’re reading this now.

So how do you build an iPhone application? Don’t you need to spend years learning complicated programming languages? What about -, Cocoa Touch, and the SDK? The answer is that you don’t need to know any of those things. Anybody can start building simple applications for the iPhone, and this book will show you how.

This book takes you to getting your first applications up and running using plain English and practical examples. It cuts through the fog of jargon and misinformation that surrounds iPhone application , and gives you simple, step-by-step instructions to get you started.

  • Teaches iPhone application development in language anyone can understand
  • Provides simple, step-by-step examples that make learning easy
  • Offers videos that enable you to follow along with the author—it’s like your own private classroom

What you’ll learn

  • Get both yourself and your computer set up for iPhone application development.
  • Start by making small changes to existing applications to build your knowledge and experience before creating your own applications.
  • Follow steps in plain English to build simple apps and get them working immediately.
  • Style your application so that it looks good and users can easily navigate through it.
  • Make use of the iPhone’s touch screen and accelerometer.
  • Use shortcuts and cheat sheets to create apps the easy way.

Who is this book for?
If you have a great idea for an iPhone app, but have never programmed before, then this book is for you. You don’t need to have any previous computer programming skills—as long as you have a desire to learn, and you know which end of the mouse is which, you’ll be fine.

About the Author
48 year old Assistant Professor of Computer Science at the University of Colorado at Colorado Springs. Often mistaken for the Hippie with the Dead-Head shirts walking aimlessly around the campus.

  • Often described as the guy in the where students are always lined up outside.
  • Often heralded as the dude that will explain your math, computer code, even when he first checks and sees you’ve done 800 tweets and 2700 Face Book comments while you should have been in class!
  • Described by his adult daughters as a dad that was once a successful microprocessor litigation lawyer in Palo Alto but couldn’t resist his dorkiness and went back to school to become a doctor of Geekdom! Interpretation: “We had a whole bunch less $$ when we were teenagers!”

Product Details

  • Paperback: 336 pages
  • : Apress; 1 edition (May 31, 2010)
  • Language: English
  • ISBN-10: 1430227001
  • ISBN-13: 978-1430227007

:

http://hotfile.com/dl/45396440/5090439/Apress.iPhone.and.iPad.Apps.for.Absolute.Beginners.May.2010.rar.html

:

http://wowebook.net

Learn Cocoa on the Mac

Apress.Learn.Cocoa.on.the.Mac.Feb.2010

Product Description
The Cocoa frameworks are some of the most powerful frameworks for creating native desktop applications available on any platform today, and Apple gives them away, along with the Xcode development environment, for free! However, for a first-time Mac developer, just firing up Xcode and starting to browse the documentation can be a daunting task. The Objective- class reference documentation alone would fill thousands of printed pages, not to mention all the other tutorials and guides included with Xcode. Where do you start? Which classes are you going to need to use? How do you use Xcode and the of the tools?

This book answers these questions and more, helping you find your way through the jungle of classes, tools, and new concepts so that you can get started on the next great X application today. Jack Nutting is your guide through this forest; he’s lived here for years, and he’ll show you which boulder to push, which vine to chop, and which stream to float across in order to make it through. You will learn not only how to use the components of this rich framework, but also which of them fit together, and why.

Jack Nutting’s approach, combining pragmatic problem-solving with a deep respect for the underlying philosophies contained within Cocoa, stems from years of experience using these frameworks. He’ll show you which parts of your application require you to jump in and code a solution, and which parts are best served by letting Cocoa take you where it wants you to go. The path over what looks like a mountain of components and APIs has never been more thoroughly prepared for your travels. With Jack’s guidance, the steep learning curve becomes a pleasurable adventure. There is still much work for the uninitiated, but by the time you’re done, you will be well on your way to becoming a Cocoa Master.

* Begin to really get to grips with the full Cocoa toolset—practical, hands-on learning
* Become familiar with the core concepts at the heart of every Cocoa application
* See which parts of the SDK overlap with the Mac OS X development tools so you can explore both Mac and development
* Packed full of goodness and enthusiasm for the Cocoa frameworks from a developer perspective

What you’ll learn
* How to actually make your own Cocoa applications—this is much more than just a quick introduction to Cocoa!
* Which classes, of the dozens included in Cocoa, are truly central to Cocoa development
* How to best use MVC architecture concepts in a Cocoa application
* How the various pieces of the Cocoa frameworks fit with each other and into the MVC architecture
* Which parts of Cocoa truly enable “visual programming”, letting you reap the benefits of proven, reusable code libraries that Apple gives you for free
* How to recognize recurring design patterns used throughout Cocoa, and put them to proper use in your own code
* How to approach Cocoa from different programming environments
* How to use the facilities provided in Leopard to create software that distributes itself automatically among all available CPUs, improving the user experience for your users.

Who is this book for?
Anyone with basic understanding of -oriented programming who wants to try out Mac OS X application programming, as well as iPhone developers who want to extend their knowledge of Cocoa Touch to include the Mac-specific technologies included with Cocoa.

About the Author
Jack Nutting has been using Cocoa since the olden days, long before it was even called Cocoa. He’s used Cocoa and its predecessors to develop software for a wide range of industries and applications including gaming, graphic design, online digital distribution, telecommunications, finance, publishing, and travel. When he’s not working on Mac or iPhone projects, he’s developing web applications with Ruby on Rails. Jack is a passionate proponent of Objective-C and the Cocoa frameworks; At the drop of a hat, he will speak at length on the virtues of dynamic dispatch and runtime class manipulations to anyone who’ll listen (and even to some who won’t). He blogs from time to time at www.nuthole.com.

Dave Mark is a long-time Mac developer and author and has written a number of books on Macintosh development, including Learn C on the Macintosh, The Macintosh Programming Primer series, and Ultimate Mac Programming. His blog can be found at www.davemark.com.

Jeff LaMarche is a longtime Mac developer, and Apple iPhone Developer. With over 20 years of programming experience, he’s written on Cocoa and Objective-C for MacTech Magazine, as well as articles for Apple’s Developer Technical Services website. He has experience working in Enterprise software, both as a developer for PeopleSoft starting in the late 1990s, and then later as an independent consultant.

Product Details

  • Paperback: 400 pages
  • Publisher: Apress; 1 edition (February 17, 2010)
  • Language: English
  • ISBN-10: 1430218592
  • ISBN-13: 978-1430218593

Download :

http://hotfile.com/dl/29901051/aa3e6dc/Apress.Learn.Cocoa.on.the.Mac.Feb.2010.rar.html