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AsileFX – Matte Painting & Compositing Series tutorials


AsileFX – Matte Painting & Compositing Series
Filesonic | 731 Mb

Texture Mattes and Camera Projection Methods
to create material from multi-pass renders, improving render speed and system performance. [Read more...]

Eat3D – Mudbox – A Comprehensive Introduction

Eat3D - Mudbox - A Comprehensive Introduction

Eat3D – Mudbox – A Comprehensive Introduction
English | MP4 H.264 1280 x 720 | 4 hr.35 min. | 553 MB

In this DVD, Instructor Riki Babington guides you through many of the powerful features in Autodesk Mudbox. Riki starts off with the UI and then goes into importing and exporting your meshes. From there he gets into the sculpt brushes and then into the extensive painting features. Further topics include using pose tools, curves, cameras and lights, viewport filters, map extraction, sculpting with , and rendering. As a bonus he then goes into the new features recently released in the Subscription Advantage Pack including the Gigatexel Engine, smoothing groups, creating and combining normal from bump , using the tiling plane, and much more. Finally, Riki demonstrates how to create a portfolio quality sculpt of an old wall. He begins inside 3ds Max and goes all the way through completion.
This DVD is perfect for those who want to understand the power of Autodesk Mudbox and how to use it to create a portfolio quality environment piece.

About the Instructor:
Riki Babington has worked in the video game industry for over 7 years and has worked on such video games as “DC Universe Online”, “Blacksite: Area51″, “John Woo’s Stranglehold”, “Axis and Allies”, and “Kohan II: Kings of War”. In 2010 Riki recieved the prestigious Autodesk Masters award for 3ds Max. Riki graduated in 2002 from the Art Institute of Houston with an Associates degree in Computer Animation and is currently the Founder and CEO of Eat 3D, LLC.

Screenshot:
Eat3D - Mudbox - A Comprehensive Introduction

The Gnomon Workshop – Gnomonology Creating Normal Maps with Zbrush and Zmapper

The Gnomon Workshop - Gnomonology Creating Normal  with Zbrush and Zmapper[/b]
.mov | h264 424 kbps | 1024 x 768 10fps | aac 22khz mono | 343 Mb
Genre:  [Read more...]

Digitaltutors – Pipeline Integration with Maya 2011 and ZBrush 4

Digitaltutors – with Maya 2011 and

Digitaltutors – Pipeline Integration with Maya 2011 and ZBrush 4
video training: 1.17GB
Runtime: 1 hrs. 33 min. | Software: Maya 2011 and higher, ZBrush 4
http://www.digitaltutors.com/09/training.php?cid=29&pid=458

In this course we will cover many of the methods for working between ZBrush 4 and Maya.
ZBrush and Maya are both very powerful 3D applications that each offers its own strengths. By combining these two programs into our workflow, we can take advantage of those strengths to get our work done quicker and more efficiently. In this course, we’‚A’ll cover many of the tools and techniques we can use to merge Zbrush and Maya into our . We’ll explore methods for manually transferring geometry back and forth between the two applications. We’ll also look at creating color , Normal , and Displacement , and transferring those to Maya. We’ll look at the GoZ pipeline and how it will make working with Zbrush and Maya a really seamless process. We’ll also look at some practical reasons for choosing to use Maya and Zbrush in tandem. In the end, you’ll have a good understanding of how you can work efficiently between Maya and Zbrush, leveraging the strengths of both to create your best work. [Read more...]

Lynda.com – Maya 2011 : Creating Textures and Shaders

Lynda.com - Maya 2011 : Creating Textures and Shaders

Lynda.com – Maya 2011 : Creating Textures and Shaders
English | H264 960×540 | MP3 96 Kbps | 552 MB
Genre: eLearning

[Read more...]